Overall usually hundreds of scores go into a final metacritic score for a game so I do think therefore it does have some validity in terms of a means of judging a games quality. It's also worth remembering that metacritic is an average and I don't recall any extra weighting being given to the big media outlets and it includes many a smaller independent reviewers aswell as the likes of IGN, gamespot etc. The examples like the ign pokemon review are simply examples of individuals who should not be employed as critics. It's far less legitm generally I think critics are critics for a reason and their reviews hold weight for good reason. My biggest concern here is that if the score is a very strong indicator of Sony's sequel strategy, hype is going to be a dangerous factor. I would also like to know how Sony weights critical reception as opposed to commercial reception: if a game scores poorly but sells very well, will they kill any hope for a sequel, or take time to refine it for a higher score and try again? If a game scores well, but sells poorly, what's that going to do? The obsession with critical reception means some great games will never get sequels. Reviews are always subjective, but user reviews may entirely rate something up for one reason or down entirely for a reason (e.g., "this game sucks! No matchmaking mode, 1/10"). If an official review outlet ever did that, they would immediately be laughed out of the room. A gamer can give a score based entirely on how fun a game is or how beautiful it is. “Fruit Basket: Finale”, “Shaved.I think that's inevitably the case because reviewers take an entire game into the equation when giving a score-the average gamer does not. Read also: Top 30 Best Anime Spring 2021 – Part 2. Premiere Days gone took place in 2019 at Playstation 4… In the summer, the project will go on sale at PC… As a result, Sony Bend was commissioned to create a new franchise. Sony was afraid of a repetition of the script and felt that the good sales of Days Gone were not a guarantee of the success of a possible sequel, which would cost even more.
Days gone metacritic series#
which will allow the brand to grow further, “explained John Garvin in a series of comments.Īccording to Bloomberg editor Jason Schreier, the development of Days Gone was problematic and delayed. It’s just that when you create a product designed for millions of people, you need to make sure that it not only pays for itself, but also conquers a wide audience. “It’s not even about political correctness, compliance with modern norms, pleasing fighters for social justice – that’s not what I mean at all. But Garvin thinks that was not the problem with the game. We could have avoided a number of mistakes that we got into through our own fault, “he said.Īt the start, some Western journalists criticized Days Gone for being too “traditional” by modern standards, and the main character – a white man. We had to create a project that would resonate with a wider audience. Everything here is like in Disney – you just can’t make a bad film, even if a lot of people watch it.Īnd I totally agree that the responsibility was solely on us: on me, on Jeff, on the entire Sony Bend team. If you lead a major game and it ends up getting a score of 70, then for the foreseeable future will not let you into the franchise anymore. “A Metacritic score is the most important thing. In this regard, a good Metacritic score is valued much more than a high sales figure.… Unfortunately, Days Gone is not considered “good” – 70 is not enough. Zombie Action Development Leader Days Gone John Garvinwho previously left the team Sony bend, became a guest on the creator’s internet podcast God of War David Yaffe, where he commented on recent publications about the cancellation Days gone 2…Īccording to Garvin, according to his own observations, the reputation of new PlayStation games is of paramount importance to the current leadership of Sony.